Comprising just a depth control (Bright), this does an impressive job of boosting high-frequency response and, consequently, brightness. Intriguingly, Altiverb now includes a fully synthesised algorithmic 'secondary' reverb for adding top-end sheen. Altiverb is unable to resolve the overwrites properly, soit seems that each automation envelope has to be created in one pass. That aside, it works fine, although punching in and out of sections of the envelope to overwrite them causes problems. The changes themselves don't happen immediately, either, so this particular feature is more applicable to post production than music. Owing to the fact that there's "a lot of trickery going on behind the scenes", IR Automation changes have to be recorded in real time and can't be drawn or edited by hand. Sadly, 'your host' doesn't include Ableton Live, thanks to its teeth-clenchingly frustrating inability to automate anything it can't 'see' in the GUI - good job the old snapshot system is still in place, too, then. Previously, a snapshot system was used to switch between IRs on the fly, but the new system is somewhat easier, with IR Automation appearing as an automatable parameter in your host. The second headline feature, aimed at the post-production market, is the ability to automate IR selection. Presets are also accessed via the browser, although they can't be searched, oddly. IRs now load more quickly than before, too. IRs can now also be searched by name or keyword ('large', 'metal', 'church', 'plate', etc), organised by size and marked as Favourites and the new Similar button instantly filters down to all IRs with similar characteristics to the currently selected one. It's not a huge deal, but it certainly makes browser navigation more immediate and, well, fun, if that matters. Altiverb is famous for the flat and 'VR' images (interactive 360° panoramics, essentially) that accompany each IR, and now those images are used throughout the browser as well as in the main display when an IR is actually loaded. Percussion is LOP and Gtown Anvil - this is a short submix from an older project (Chase from the Bridge).More importantly, IRs and presets are now navigated using the new picture browser, a resizable pop-out window that boasts far more functionality than its text-based predecessor. (Same, with European Concert Hall reverb (true stereo)) Anyway, I have access to Mac's, so I'll manage to create the AltiVerb IR's. I still have not found a program that can create them on a PC. Earlier versions need the mono Sound Designer II files. When all the IR's are finished I will also post 3 or 4 "freebies".ĪltiVerb 5 will support Windows Wave files. I hope to post some demo's in the next days. I checked this with white full wet noise recordings from the TC as from the first IR's - their EQ contours are very similar! I do have to filter out some subsonic deconvolution artefacts, though.Īctually, the VSS3 algorithms (the major part of the presets) have S/N (out of the TC) in the range of -80 to -90 dB, while the VSS4 has much lower S/N rations, in the range of -115 to -130 dB.Īnyway, it's a lot of work, but I actually still dig it because it appears to be very worthwhile! These programs can really create a EWQLSO hall sound! Maybe it's because I am now for the first time using "true stereo" IR's, but the captures are also VERY close to the original. I have been playing with a "dry" VSL mix from Maarten - I hope he'll give me permission to use it as a demo) I have the impression that these IR's will be at least as well sounding as Ernest Cholakis' collections! I have created a few IR's with noise levels as low as -120 dB! The Concert Hall programs are just great. I have managed to get sample accurate IR's, by using several reference spikes in my input files (spikes and sweeps in L, R and C positions). They leave the "freebie" impulses from NoiseVault completely in the dust (well, that's not a fair comparison I guess - I'm taking 2 full weeks for recording and editing). I have done some sweep conversion tests and the sound is astonishing (at least of the IR's that I created). It's going VERY well, actually! Last week I recorded for 3 very long days and have been editing and processing now for several days.
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Once Nginx support has been configured, you should be able to create virtual servers just as you would with Apache. Verify that Nginx is shown as running in the “Status” section.Go to the System Information page and click Refresh system information in the top right.If Virtualmin reports that any other features cannot be used without Apache, go back and de-select them too.Check the “Nginx website” and “Nginx SSL website” features, then click “Save”.Un-check the “Apache website”, “SSL website” and “DAV Login”, “Mailman”, “Protected web directories”, “AWstats reporting” and “Subversion repositories” features.Return to Virtualmin, and go to System Settings -> Features and Plugins.If not, click on the Module Config link and set the config and command paths correctly.Login to Virtualmin as root, and go to Webmin -> Servers -> Nginx Webserver and make sure that Nginx and its configuration files are found. Once this is done, you can configure Virtualmin to use it as follows : Install Virtualmin’s Nginx plugin with the command yum install wbm-virtualmin-nginx wbm-virtualmin-nginx-ssl (on RHEL or CentOS) or apt-get install webmin-virtualmin-nginx webmin-virtualmin-nginx-ssl (on Debian).Start the Nginx webserver with the command /etc/init.d/nginx start.Install Nginx with the command yum install nginx (on RHEL or CentOS) or apt-get install nginx (on Debian).Shut down Apache with the command /etc/init.d/httpd stop service httpd off (on RHEL or CentOS), or /etc/init.d/apache2 stop update-rc.d apache2 remove (on Debian).The steps to remove Apache and install Nginx are : Virtualmin version 3.89 or above is also required. Ideally the change should be done on a freshly installed system, running RHEL 6.0, CentOS 6.0 or Debian 6.0 or later. Switching a system from the Apache webserver (installed by default by Virtualmin) to Nginx should only be done if no virtual servers with websites have been created yet. If that is the case, then nginx is set up to run on startup, and you are all set. You may see a message like: System start/stop links for /etc/init.d/nginx already exist. Type this command into terminal: update-rc.d nginx defaults To ensure that nginx will be up after reboots, it’s best to add it to the startup. You can see a screenshot of the utilitarian nginx welcome page here When you visit your IP address page in your browser, you will see the words, “Welcome to nginx” **You can run the following command to reveal your virtual server’s IP address. You can confirm that nginx has been installed as your web server by directing your browser to your IP address. Step Three-RESULTS: Confirm That nginx Has Started To get nginx running on your VPS, type: sudo service nginx start nginx is now installed on your virtual private server. To install nginx, open terminal and type in: sudo apt-get install nginx You can see how to set that up in the Initial Server Setup Tutorial in steps 3 and 4. The steps in this tutorial require the user to have root privileges. It is suited to websites that have a large amount of static content, or virtual machines with limited memory. Nginx is a lightweight webserver that supports most of the functionality of Apache, but is faster and uses less memory. Visually stunning, Badland now also includes a level editor for endless creative fun. You tap to fly and must navigate the hostile terrain, making use of multipliers to clone yourself, and other devices to expand or contract in size. Along the way, you grind rails, bounce on balloons, outwit angry wildlife, and perform spectacular mid-air somersaults, all under the direction of a single thumb.Ĭoming across like a psychotic Flappy Bird, Badland finds little winged beasts trying to survive shortish trips through terrifying forests. Alto sandboards across gorgeous desert landscapes, his journeys taking him through villages, jungles and abandoned ruins. Like predecessor Alto’s Adventure, Alto’s Odyssey is a game about grace and freedom. Lose concentration for only a moment and your craft will become so much spacedust in this breakneck, beautiful, brutal, compelling game. You belt along in a tiny spacecraft, weaving your way between airborne chunks of rock, and avoiding ragged, deadly cave walls. Our list offers something for everything, whether you’re the most casual of gamers, or someone who usually has their hands clamped around a gamepad but fancies trying something a bit different. In this round-up, we’ve scoured the best in one-thumb games for iPhone. But games creators have shown they can revel in such limitations. You still might think reducing controls to using a single digit may feel reductive. With mobile gaming often being about short-burst entertainment, Canabalt proved intuitive – yet its speed ensured it was also exciting and kept dragging you back for more. That game is controlled with a single thumb, tapping the screen to make the protagonist jump across gaps between rooftops. The result was a slew of imaginative, unique, exciting multi-touch experiences.Īn alternative approach, pioneered by Canabalt, was to strip everything back. It lacked traditional controls, so how could it compete with Nintendo or Sony portable hardware? But developers circumvented perceived limitations, taking advantage of the touchscreen and accelerometer. The iPhone’s potential as a games machine was initially dismissed. It turns out you only need a single digit to play games, whether you’re into racers, puzzles, blasters, or blissed-out golfing weirdness Obviously I'm not going to promise anything at this point, but it is an ongoing point of interest for me. Really, even if it comes down to actually reverse-engineering individual games and figuring out how they render things, I'd still be up to the challenge with a little support. I can't say how much I'd love to play Spyro/Crash 1-3 on the rift with extensive camera and fov hacking, but it's probably a much bigger project than it seems (especially if you start talking about frustum clipping and stuff). I'll continue to post updates here as I figure things out, but it's also not a main priority for me (I'm more concerned with finishing my game engine at the moment, lol). Ideally, I'd want to come up with some sort of hacked emulator that can be scripted externally for each specific game, since I'm certain there is no one-size-fits-all way to produce rift-distorted stereoscopic 3D with the primitive psx gpu. I might do more work on it in the future, but I wanted to post this here in case anyone else wants to try messing with a PSX emulator's camera or post any other research they might have done on PSX emulator integration. Because the emu is mostly uncommented I couldn't figure much out, but oddly enough no matter how I mutilated the function it didn't affect the way the game rendered. According to the PSX specifications ( ) this instruction is responsible for multiplying rotation matrices, but because the PSX didn't have an FPU, it's all done with oddly-sized integers and bitshifting. I managed to compile the emulator with VC 2010 and run Spyro the Dragon using the emulator's surprisingly fast Software Renderer, and I also managed to find the code for a specific GTE instruction - RTST. Anyway, to get started, I downloaded an open source PSX emulator called PCSX-Reloaded. From what I've been able to surmise, their chips did not support floating-point calculations, so the GTE was necessary for things like matrix transformation, lighting calculation, and other float-heavy stuff- and it used weird bit hacks and fixed-point numbers to do this. Turns out they had a GTE - Geometry Transformation Engine - rather than an ordinary GPU. So I've been doing some research into how the PSX gpu worked. Lucky Skip: Get this stamp when a Frisbee bound for water hazard skips across the surface of the water and lands safely on the other side. Lights Out: Drain five 3-point baskets in one game. Leisure Cruiser: Find all the time balloons in one run in Single Player Free Cruising mode, then complete the Slalom Course afterwards. Last Mii Standing: Defeat the champion in a duel. Last Gasp: Finish a race while you are out of breath. Island Hopper: Visit any "!" point on Wedge Island. Intermediate License: Get to 300 yards in the Intermediate level. In Your Face: Hit your opponent's face with the ball. Hot Streak: Score 5 balls in a row in 3-Point Contest. Hoop Hero: Take down the champions in a Pick-Up game. Hole In One: Throw the Frisbee into the target area in just one throw. High Roller: Get a score of 200 points or more. High Five: Catch and link up with four other Mii characters, and make sure everyone's face is visible when the camera snaps. Head First: Knock down the headpin in every game. Golden Arm: Score 100 points with every throw and pop every balloon. Gobble Gobble: Bowl three strikes in a row to get a turkey. Frisbee Golf Under Par: Finish 3-, 9-, or an 18-hole course under par. Frisbee Dog Good Dog: Throw the Frisbee right into the center of the target area to make the dog jump up and grab it out of the air. Friends In High Places: Catch at least 29 Mii characters during your dive, then join them for the final formation and have a picture taken. For The Birds: Take a photo with a bird in it. Follow That Plane: Follow Miguel's guide plane around the island for at least three minutes. First of Many: Finish a race in first place for the first time. Expert License: Get to 400 yards in the Expert level. Epic Rally: Keep up a rally (hitting the ball back and forth without stopping) for 30 hits. English Major: Score 170 points or more without hitting a single barrier. Ducky Come Home Stamp: In Canoeing, catch all ducklings and take them to their mother in practice. Ducks In A Row: During Canoe pratice, return all of the ducklings to the mother, then complete the next canoe speed race. Double Time: Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6. Cut the Red Tape: Cut the red tape in all levels. Century Shot: Shoot 100 arrows into the target. Camera Shy: Do not catch anybody on your dive, and the photographer will come out from behind the camera for a special shot. Buzzer Beater: Make a last-second shot with a "buzzer beater", a basket scored just before the buzzer signals the end of the game. Bonus Plumber: Score every Bonus Ball worth 2 points in a 3-Point Contest. Beginner License: Get to 200 yards in the Beginner level. Balloonatic: Pop every white balloon at all times of day. Balloon Animal: During practice, pop all 9 balloons in ten throws or less. Bag Of Tricks: Land seven or more different kinds of jumps on a single run. Back From the Brink: Successfully return a ball that hits the edge of the table. Archery Bull Stampede: Hit the center of the target and get 10 points with all three arrows in one stage. A Secret To Everybody: Hit all the secret targets in every level. A For Effort: Score 10 points with each of your 10 throws to get this stamp. A Cut Above: Defeat the Speed Slice champion. 6-Stage Master: Finish all 6-Stage race in first place. 50-Pointer (Return Challenge): Get a score of 50 points or more. 5,000-pointer (Power Cruising): Get a cumulative score of 5,000 points or more overall. 3-Stage Master: Finish all 3-Stage races in first place. 200-Pointer (Return Challenge): Get a score of 200 points or more. 200-point Dive: Get a score of 200 points or more. 100-Pointer (Return Challenge): Get a score of 100 points or more. Successfully complete the indicated task to unlock the corresponding stamp:ġ-Stage Master: Finish all 1-Stage races in first place. Also, when you log out, don't log out in a city or inn toĪvoid getting excessive rest experience which could throw off the carefully designed questing plan. When completing solo exploration and delivery quests, simply stealth past any mobs that get in your way. On fighting lower level green/gray mobs when you do (up through level 30).Įven better, group up with other players to complete kill quests and reduce your overall experience received. This leveling strategy, you will prefer to minimize XP from mobs by only killing the number of mobs required to complete each quest objective and focusing It's going to seem counterintuitive, but with With this quest plan, you want the majority of your experience (XP) to come from quests and not the mobs themselves. You can get before you have to resort to repeatable turn-in quests to finish up. Unfortunately, reaching Exalted with Alliance factions by level 40 is not possible, but this guide will get you as close as Guide designed for optimal reputation gain. This is not a speed leveling guide nor a powerleveling guide, but rather a quest completionist While this guide is Rogue-specific, the leveling route laid out in this guide should be useful to any Alliance player looking to maximize their reputation gain andĬomplete all quests at the appropriate level (before they turn gray). Reduce the need for grinding mobs to fill in gaps.Focus on lower level mobs to make leveling easier.Reap various benefits of professions while leveling.Improve your leveling efficiency and effectiveness.Complete all reputation quests at the optimum level.This Classic questing guide is intended for Alliance players who want to achieve the following objectives: Live out your football fantasy by signing various Legends to your team, including D. The thrills of eSports have never been so accessible and fun! Live Among Legends When you are ready, test your mettle in the Division-based tournament ,eFootball™ League, or join various events to gain amazing rewards. Real-Time, Online MatchesĬreate your very own Dream Team by signing your favourite players and managers, and develop them to fit your personal playstyle. The cherry on top is that various leagues are making an appearance with their licensed names. Not only that, you will also have a plethora of famous clubs from Central and South America at your disposal. Play with a veritable smorgasbord of officially licensed clubs from around the world, including FC Barcelona, Manchester United, Juventus and FC Bayern München. Go up against rivals from around the world and take part in a variety of events. Play as some of the footballing powerhouses with “Authentic Team”, or sign and develop your favourite players to build your one and only “Dream Team”. Feel the excitement of football through your mobile device, and experience the pinnacle of sports games first-hand! eFootball™ WorldĪt the heart of eFootball™ is “eFootball™ World”. We want to offer football fans around the world an opportunity to enjoy a new football game, with unparalleled realism like never before.įor this reason, we have analysed many of the attacking and defending elements in modern football and incorporated them into the game as easy-to-perform commands. Now you can experience one of the best sports games with “eFootball™ 2022”! The Excitement of Football on Your Mobile It’s an all-new era for digital football games: “PES” is evolving into “eFootball™”! You can download the game files now, but the servers are expected be open on June 2. eFootball 2022 or PES 22 is finally available to download for Android and iOS devices. The wait is finally over for mobile users. In addition, such interaction on the parametric model would enable non-CAD experts, as stylists or designers, to perform simple modifications on the CAD part by themselves. Our goal is to enable users to modify native CAD data by a shape-based 3D interaction in an immersive environment. These parametric-based modifications often cause unpredictable shape deformation in 3D space which makes hard for non-CAD experts to reach the expected 3D shape. However, this interaction technique was not consistent with 3D shape deformation because the modifications were achieved in parametric space. To avoid this back-and-forth between VR systems and workstations, direct modifications of native CAD data in the virtual environment could improve the design process by reducing the number of iterations.Ī previous study enabled to import and directly change parameter values of native CAD data in an immersive environment using one dimensional scrolling (Martin et al., 2017). Consequently, CAD engineers currently perform modifications on CAD object from workstations. While creating and modifying primitives and meshes using shape-based 3D interactions is possible in a virtual environment (Fiorentino et al., 2002 De Araújo et al., 2013), applying these interaction techniques on CAD data in such environment is challenging because of their complexities. In the context of industrial design, products are necessarily modeled by parametric Computer-Aided Design (CAD) software to support the whole manufacturing process. The use of Virtual Reality (VR) technology for a product review is becoming common in industrial companies during the product development cycle: physical mockups are now replaced by digital mockups that let users assess the design of the product and conduct manufacturing simulations. Furthermore, they show that the force feedback assistance enhances the precision of both techniques, especially of ShapeGuide. Results of this experiment demonstrate that ShapeGuide is significantly faster and more efficient than the scroll technique. We also evaluated the effect of force feedback assistance on both techniques. In a controlled experiment, we compared ShapeGuide to a standard one-dimensional scroll technique to measure its added value for parametric CAD data modification on a simple industrial product example with an adjusted modification capability. In addition, force feedback can be integrated into the technique to enhance the precision of the users' hand motions in the 3D space. With ShapeGuide, users can achieve modification of parameter values by directly pushing or pulling the surface of a CAD object. This paper presents ShapeGuide, a technique allowing users to modify native CAD parts using a shape-based 3D interaction technique. Even if such VR-CAD applications use 3D interaction space, interaction with parameter values of CAD parts could be enhanced. A few VR applications for Computer Aided Design (CAD) enable users to modify native CAD data in an immersive environment. While Virtual Reality (VR) technologies are commonly used in industrial companies, loading and modifying CAD parts of commercial CAD systems in virtual environments are still challenging. However, it's important to note that virtual security guard services may not be suitable for all situations. Virtual security guard services can monitor multiple sites simultaneously, and their surveillance equipment can provide 24/7 coverage without requiring breaks or time off. One advantage of a virtual security guard service is that it can be more cost-effective than hiring physical security guards. They can also integrate with other security systems, such as alarm systems, to provide a comprehensive security solution. Virtual security guard services can provide various security services, including access control, perimeter monitoring, intrusion detection, and video surveillance. When a threat is detected, the virtual security guard service will send alerts to a monitoring center or the client, who can then take appropriate action. Virtual security guard services typically use a combination of live monitoring and artificial intelligence to detect potential threats in real-time. Instead of having a physical security guard on-site, a virtual security guard service relies on cameras, sensors, and other surveillance equipment to detect and prevent security breaches. It should be used as part of a broader security strategy that includes human guards and other security measures.Ī virtual security guard a security service that uses technology to monitor and secure a property or area remotely. However, it's essential to remember that a virtual guard system should not be considered a replacement for human security personnel entirely. Overall, a live deterrence virtual guard system can be an effective tool for crime deterrence, providing continuous monitoring and threat detection in a designated area. The system's AI-based threat detection and response can alert human operators or law enforcement personnel immediately, ensuring a rapid response to any potential threat. In addition to deterrence, a virtual guard system can also provide quick response and assistance in case of an emergency. This can be especially effective in areas with a high crime rate, as criminals are more likely to avoid areas with enhanced security measures. The presence of a virtual guard system can also deter criminals from committing crimes in the designated area, as they are aware of the surveillance and the potential consequences of their actions. The system's components, such as cameras, sensors, and AI-based threat detection, can detect and respond to potential threats quickly, providing a deterrent effect against criminal activity. 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